PM3.6 - Diddy Kong - Subaction - SpecialLw_1

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Stats

IASA: 40
Hitboxes active: 18-22
Hitbox set 0 hits: 18
Subaction Index: 0x1f1

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:18-22

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 3 40 60 361 Normal Paper 3 3

Scripts

Main

  1. AsyncWait(17.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 40, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  3. AsyncWait(22.0)
  4. DeleteAllHitBoxes
  5. AsyncWait(39.0)
  6. AllowInterrupts

GFX

    SFX

    1. AsyncWait(22.0)
    2. SoundEffectTransient(5300)
    3. SyncWait(6.0)
    4. UnknownEvent { namespace: 0xa, code: 0x6, unk1: 0x0, arguments: [] }

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(19.0)
    3. Rumble { unk1: 0, unk2: 0 }